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   | java.lang.Object | |
| ↳ | android.renderscript.Program.BaseProgramBuilder | 
|  Known Direct Subclasses | 
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           Adds constant (uniform) inputs to the program
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           Adds a texture input to the Program
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           Adds a texture input to the Program
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           Queries the index of the last added constant buffer type 
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           Queries the index of the last added texture type 
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           Sets the GLSL shader code to be used in the program
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           Sets the GLSL shader code to be used in the program
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| [Expand] 
           Inherited Methods
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|  From class java.lang.Object | |||||||||||
Adds constant (uniform) inputs to the program
| t | Type that describes the layout of the Allocation object to be used as constant inputs to the Program | 
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| IllegalStateException | 
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Adds a texture input to the Program
| texType | describes that the texture to append it (2D, Cubemap, etc.) | 
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| texName | what the texture should be called in the shader | 
| IllegalArgumentException | 
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Adds a texture input to the Program
| texType | describes that the texture to append it (2D, Cubemap, etc.) | 
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| IllegalArgumentException | 
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Queries the index of the last added constant buffer type
Queries the index of the last added texture type
Sets the GLSL shader code to be used in the program
| s | GLSL shader string | 
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Sets the GLSL shader code to be used in the program
| resources | application resources | 
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| resourceID | id of the file containing GLSL shader code |