| Public Methods | 
 
         
         | abstract void | glActiveTexture(int texture) | 
 
         
         | abstract void | glAlphaFunc(int func, float ref) | 
 
         
         | abstract void | glAlphaFuncx(int func, int ref) | 
 
         
         | abstract void | glBindTexture(int target, int texture) | 
 
         
         | abstract void | glBlendFunc(int sfactor, int dfactor) | 
 
         
         | abstract void | glClear(int mask) | 
 
         
         | abstract void | glClearColor(float red, float green, float blue, float alpha) | 
 
         
         | abstract void | glClearColorx(int red, int green, int blue, int alpha) | 
 
         
         | abstract void | glClearDepthf(float depth) | 
 
         
         | abstract void | glClearDepthx(int depth) | 
 
         
         | abstract void | glClearStencil(int s) | 
 
         
         | abstract void | glClientActiveTexture(int texture) | 
 
         
         | abstract void | glColor4f(float red, float green, float blue, float alpha) | 
 
         
         | abstract void | glColor4x(int red, int green, int blue, int alpha) | 
 
         
         | abstract void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha) | 
 
         
         | abstract void | glColorPointer(int size, int type, int stride, 
           Buffer pointer) | 
 
         
         | abstract void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, 
           Buffer data) | 
 
         
         | abstract void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, 
           Buffer data) | 
 
         
         | abstract void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) | 
 
         
         | abstract void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | 
 
         
         | abstract void | glCullFace(int mode) | 
 
         
         | abstract void | glDeleteTextures(int n, int[] textures, int offset) | 
 
         
         | abstract void | glDeleteTextures(int n, 
           IntBuffer textures) | 
 
         
         | abstract void | glDepthFunc(int func) | 
 
         
         | abstract void | glDepthMask(boolean flag) | 
 
         
         | abstract void | glDepthRangef(float zNear, float zFar) | 
 
         
         | abstract void | glDepthRangex(int zNear, int zFar) | 
 
         
         | abstract void | glDisable(int cap) | 
 
         
         | abstract void | glDisableClientState(int array) | 
 
         
         | abstract void | glDrawArrays(int mode, int first, int count) | 
 
         
         | abstract void | glDrawElements(int mode, int count, int type, 
           Buffer indices) | 
 
         
         | abstract void | glEnable(int cap) | 
 
         
         | abstract void | glEnableClientState(int array) | 
 
         
         | abstract void | glFinish() | 
 
         
         | abstract void | glFlush() | 
 
         
         | abstract void | glFogf(int pname, float param) | 
 
         
         | abstract void | glFogfv(int pname, 
           FloatBuffer params) | 
 
         
         | abstract void | glFogfv(int pname, float[] params, int offset) | 
 
         
         | abstract void | glFogx(int pname, int param) | 
 
         
         | abstract void | glFogxv(int pname, int[] params, int offset) | 
 
         
         | abstract void | glFogxv(int pname, 
           IntBuffer params) | 
 
         
         | abstract void | glFrontFace(int mode) | 
 
         
         | abstract void | glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) | 
 
         
         | abstract void | glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) | 
 
         
         | abstract void | glGenTextures(int n, 
           IntBuffer textures) | 
 
         
         | abstract void | glGenTextures(int n, int[] textures, int offset) | 
 
         
         | abstract int | glGetError() | 
 
         
         | abstract void | glGetIntegerv(int pname, 
           IntBuffer params) | 
 
         
         | abstract void | glGetIntegerv(int pname, int[] params, int offset) | 
 
         
         | abstract 
           String | glGetString(int name) | 
 
         
         | abstract void | glHint(int target, int mode) | 
 
         
         | abstract void | glLightModelf(int pname, float param) | 
 
         
         | abstract void | glLightModelfv(int pname, 
           FloatBuffer params) | 
 
         
         | abstract void | glLightModelfv(int pname, float[] params, int offset) | 
 
         
         | abstract void | glLightModelx(int pname, int param) | 
 
         
         | abstract void | glLightModelxv(int pname, int[] params, int offset) | 
 
         
         | abstract void | glLightModelxv(int pname, 
           IntBuffer params) | 
 
         
         | abstract void | glLightf(int light, int pname, float param) | 
 
         
         | abstract void | glLightfv(int light, int pname, float[] params, int offset) | 
 
         
         | abstract void | glLightfv(int light, int pname, 
           FloatBuffer params) | 
 
         
         | abstract void | glLightx(int light, int pname, int param) | 
 
         
         | abstract void | glLightxv(int light, int pname, int[] params, int offset) | 
 
         
         | abstract void | glLightxv(int light, int pname, 
           IntBuffer params) | 
 
         
         | abstract void | glLineWidth(float width) | 
 
         
         | abstract void | glLineWidthx(int width) | 
 
         
         | abstract void | glLoadIdentity() | 
 
         
         | abstract void | glLoadMatrixf(float[] m, int offset) | 
 
         
         | abstract void | glLoadMatrixf(
           FloatBuffer m) | 
 
         
         | abstract void | glLoadMatrixx(
           IntBuffer m) | 
 
         
         | abstract void | glLoadMatrixx(int[] m, int offset) | 
 
         
         | abstract void | glLogicOp(int opcode) | 
 
         
         | abstract void | glMaterialf(int face, int pname, float param) | 
 
         
         | abstract void | glMaterialfv(int face, int pname, float[] params, int offset) | 
 
         
         | abstract void | glMaterialfv(int face, int pname, 
           FloatBuffer params) | 
 
         
         | abstract void | glMaterialx(int face, int pname, int param) | 
 
         
         | abstract void | glMaterialxv(int face, int pname, 
           IntBuffer params) | 
 
         
         | abstract void | glMaterialxv(int face, int pname, int[] params, int offset) | 
 
         
         | abstract void | glMatrixMode(int mode) | 
 
         
         | abstract void | glMultMatrixf(float[] m, int offset) | 
 
         
         | abstract void | glMultMatrixf(
           FloatBuffer m) | 
 
         
         | abstract void | glMultMatrixx(
           IntBuffer m) | 
 
         
         | abstract void | glMultMatrixx(int[] m, int offset) | 
 
         
         | abstract void | glMultiTexCoord4f(int target, float s, float t, float r, float q) | 
 
         
         | abstract void | glMultiTexCoord4x(int target, int s, int t, int r, int q) | 
 
         
         | abstract void | glNormal3f(float nx, float ny, float nz) | 
 
         
         | abstract void | glNormal3x(int nx, int ny, int nz) | 
 
         
         | abstract void | glNormalPointer(int type, int stride, 
           Buffer pointer) | 
 
         
         | abstract void | glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) | 
 
         
         | abstract void | glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) | 
 
         
         | abstract void | glPixelStorei(int pname, int param) | 
 
         
         | abstract void | glPointSize(float size) | 
 
         
         | abstract void | glPointSizex(int size) | 
 
         
         | abstract void | glPolygonOffset(float factor, float units) | 
 
         
         | abstract void | glPolygonOffsetx(int factor, int units) | 
 
         
         | abstract void | glPopMatrix() | 
 
         
         | abstract void | glPushMatrix() | 
 
         
         | abstract void | glReadPixels(int x, int y, int width, int height, int format, int type, 
           Buffer pixels) | 
 
         
         | abstract void | glRotatef(float angle, float x, float y, float z) | 
 
         
         | abstract void | glRotatex(int angle, int x, int y, int z) | 
 
         
         | abstract void | glSampleCoverage(float value, boolean invert) | 
 
         
         | abstract void | glSampleCoveragex(int value, boolean invert) | 
 
         
         | abstract void | glScalef(float x, float y, float z) | 
 
         
         | abstract void | glScalex(int x, int y, int z) | 
 
         
         | abstract void | glScissor(int x, int y, int width, int height) | 
 
         
         | abstract void | glShadeModel(int mode) | 
 
         
         | abstract void | glStencilFunc(int func, int ref, int mask) | 
 
         
         | abstract void | glStencilMask(int mask) | 
 
         
         | abstract void | glStencilOp(int fail, int zfail, int zpass) | 
 
         
         | abstract void | glTexCoordPointer(int size, int type, int stride, 
           Buffer pointer) | 
 
         
         | abstract void | glTexEnvf(int target, int pname, float param) | 
 
         
         | abstract void | glTexEnvfv(int target, int pname, 
           FloatBuffer params) | 
 
         
         | abstract void | glTexEnvfv(int target, int pname, float[] params, int offset) | 
 
         
         | abstract void | glTexEnvx(int target, int pname, int param) | 
 
         
         | abstract void | glTexEnvxv(int target, int pname, int[] params, int offset) | 
 
         
         | abstract void | glTexEnvxv(int target, int pname, 
           IntBuffer params) | 
 
         
         | abstract void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, 
           Buffer pixels) | 
 
         
         | abstract void | glTexParameterf(int target, int pname, float param) | 
 
         
         | abstract void | glTexParameterx(int target, int pname, int param) | 
 
         
         | abstract void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, 
           Buffer pixels) | 
 
         
         | abstract void | glTranslatef(float x, float y, float z) | 
 
         
         | abstract void | glTranslatex(int x, int y, int z) | 
 
         
         | abstract void | glVertexPointer(int size, int type, int stride, 
           Buffer pointer) | 
 
         
         | abstract void | glViewport(int x, int y, int width, int height) |